"settings" { //NOTE: you can use "cl_quickinventory_filename [myRadialSettingsFile.txt]" to use a different //filename in this folder to store your QuickInventory settings, and avoid this one being //overwritten when clients update. Start with a copy of this file for best results. //====== TOP_SLOT ======// //Use "TOP_SLOT" to define the slot you would like to center at the top of the screen. //The radial will rotate to place that slot at the top of the screen. //Use any Valid Slot Name (see below) to define this. //Comment out "TOP_SLOT" altogether to simply start the segments at 0 degrees (north), meaning it won't be centered. // E.G //TOP_SLOT UTILITY //Picks the center of all utility slots to be placed north. //TOP_SLOT RIFLE //Puts the primary weapon at the top of the radial TOP_SLOT GRENADES //====== ROTATION_OFFSET ======// //Add additional rotation (in degrees) to the entire radial. //Note that this is in addition to the rotation applied due to "TOP_SLOT" (if defined) ROTATION_OFFSET 0.0 //====== RADIAL CONTENTS ======// // Place slots/weapons in the order you want them to show up, progressing clockwise. // Segments start at 0.0 degrees (i.e. 12 o'clock) if TOP_SLOT not defined, and there is no ROTATION_OFFSET // SLOT NAME // WEDGE WEIGHT (Required. If in doubt, set all to 1.0) GRENADES 2.0 RIFLE 1.0 C4 1.0 UTILITY 2.0 MELEE 1.0 PISTOL 1.0 //----- VALID SLOT NAMES -----// // [slot names] //PISTOL - Sidearm //MELEE //RIFLE - Primary Weapon //UTILITY - 3 SubSlots: C4, Health Boost, and Taser. Will collapse each item not owned. Will totally collapse if no items owned //C4 - will collapse if not owned //GRENADES - 5 Subslots, 1 for each grenade type: Slots belonging to grenades not owned will shrink to aid selection. // [individual items]. Note, if the item named is already include on the radial (i.e. due to including the GRENADES group) the extra item won't be included. //FLASHBANG 1.0 //HEGRENADE 1.0 //SMOKEGRENADE 1.0 //DECOYGRENADE 1.0 //MOLOTOV 1.0 }