"HintConfig.txt" { "hints" { // "example_hint" // { // "locToken" "#Loc_token_from_csgo_english.txt" // "context" // { // "bomb_map_only" "1" // requires a bomb map to display this hint // "hostage_map_only" "1" // requires a hostage map to display this hint // "gungame_map_only" "1" // requires a gungame map to display this hint // "competitive_only" "1" // only shows in competitive modes // "survival_only" "1" // show only in survival // "classic_only" "1" // show only in classic // } // "Accurate Range" { "locToken" "#SFUI_Hint_Accurate_Range" "context" { "classic_only" "1" } } "InspectWeapon" { "locToken" "#SFUI_Hint_Inspect_Weapon" "context" { "classic_only" "1" } } "ReticuleSpread" { "locToken" "#SFUI_Hint_Reticule_Spread" // "The outer aiming reticule indicates the spread of your weapon at any given time." } "CrouchAccuracy" { "locToken" "#SFUI_Hint_Crouch_Accuracy" // "You are more accurate when you stand still and even more so when you crouch." } "WalkAccuracy" { "locToken" "#SFUI_Hint_Walk_Accuracy" // "Walking will improve your accuracy and make your footseps harder for opponents to hear." } "VariableKillAwards" { "locToken" "#SFUI_Hint_VariableKillAwards" // "In Classic modes, getting a kill with different weapons will award different amounts of cash. SMGs for example, will award you more cash than normal." "context" { "classic_only" "1" } } "Fire_Makes_Slow" { "locToken" "#SFUI_Hint_Fire_Makes_Slow" // "Use molotovs and incendiary grenades to block off your enemies route. Walking through fire not only hurts, but also slows movmement." "context" { "classic_only" "1" } } "Smoke_At_Door" { "locToken" "#SFUI_Hint_Smoke_At_Door" // "Smoke grenades are best used to hide your movement. Use them to pass open doorways or slip by a sniper." "context" { "classic_only" "1" } } "Grenades_On_Death" { "locToken" "#SFUI_Hint_Grenades_On_Death" // "Grenade last held in hand drops to the ground if you die. Prefer dropping most valuable grenade to your teammates, and least valuable to enemies." "context" { "classic_only" "1" } } "Defuse_Wins" { "locToken" "#SFUI_Hint_Defuse_Wins" // "Defusing the bomb will always win the round regardless of how many enemies remain." "context" { "bomb_map_only" "1" // requires a bomb map to display this hint } } //"KillingHostage" //{ // "locToken" "#SFUI_Hint_KillingHostage" // "Killing a hostage results in a severe cash penalty. Try to avoid injuring them." // //"context" // //{ // // "hostage_map_only" "1" // requires a hostage map to display this hint // //} //} "Burst_Fire" { "locToken" "#SFUI_Hint_Burst_Fire" // "Firing your gun is very short bursts will improve accuracy." } "Shoot_Thru_Walls" { "locToken" "#SFUI_Hint_Shoot_Thru_Walls" // "Powerful guns can penetrate some walls made out of wood, plaster and thin metal." } "Flashbang_Turn" { "locToken" "#SFUI_Hint_Flashbang_Turn" // "If you see someone throw a flashbang, turn away to prevent being blinded." "context" { "classic_only" "1" } } "Switch_To_Pistol" { "locToken" "#SFUI_Hint_Switch_To_Pistol" // "Switching to your pistol in a firefight is faster than reloading and can give you the advantage." } "Vulnerable_Reloading" { "locToken" "#SFUI_Hint_Vulnerable_Reloading" // "When reloading, you are vulnerable. Pick your reload locations carefully." "context" { "classic_only" "1" } } "Defusal_Speed" { "locToken" "#SFUI_Hint_Defusal_Speed" // "Diffusal kits reduce the time it takes to diffuse a bomb." "context" { "bomb_map_only" "1" } } "Stick_With_Team" { "locToken" "#SFUI_Hint_Stick_With_Team" // "Stick with your team and watch each other�s backs." "context" { "classic_only" "1" } } "Backstab" { "locToken" "#SFUI_Hint_Backstab" // "Stabbing an enemy in the back with the knife does more damage." "context" { "classic_only" "1" } } "Jump_Accuracy" { "locToken" "#SFUI_Hint_Jump_Accuracy" // "Jumping slows your movement and decreases your accuracy." } //"Break_Objects" //{ // "locToken" "#SFUI_Hint_Break_Objects" // "Many objects in the world can be\nbroken, including some windows,\nboards, and boxes." //} "Stand_While_Sniping" { "locToken" "#SFUI_Hint_Stand_While_Sniping" // "To be accurate with a sniper rifle, you must stand still when you fire your shot." } "Ammo_Mangement" { "locToken" "#SFUI_Hint_Ammo_Mangement" // "Ammo management is extremely important - if your clip runs out in a firefight, you are in deep trouble." } //"AWP_Hint1" //{ // "locToken" "#SFUI_Hint_AWP_Hint1" // "The AWP Sniper Rifle is very powerful and can usually kill an enemy with a single shot. Take advantage of its powerful scope and enage from a far distance." //} //"XM1014_Hint1" //{ // "locToken" "#SFUI_Hint_XM1014_Hint1" // "The XM1014 Auto Shotgun is extremly powerful and very useful in close quarters. At long range however, you'll be lucky to hit the side of a barn." //} //"M4A4_Hint1" //{ // "locToken" "#SFUI_Hint_M4A4_Hint1" // "The M4A4 carbine is a powerful and precise automatic rifle that excels midrange combat, but can be mastered for both long range and CQB." //} //"AK47_Hint1" //{ // "locToken" "#SFUI_Hint_AK47_Hint1" // "The AK-47 is as powerful as it is loud. It suffers from high recoil, but accurate marksmen prefer it for its lethal first shot." //} //"Deagle_Hint1" //{ // "locToken" "#SFUI_Hint_Deagle_Hint1" // "The Desert Eagle .50C is truly a 'hand cannon'. Its powerful ammunition stops enemies in their tracks, but its clip is very small." //} "Flashbang_Careful" { "locToken" "#SFUI_Hint_Flashbang_Careful" "context" { "classic_only" "1" } } "BuyArmor" { "locToken" "#SFUI_Hint_BuyArmor2" "context" { "competitive_only" "1" } } "Headhot1" { "locToken" "#SFUI_Hint_Headhot1" "context" { "competitive_only" "1" } } //"ST6_Info1" //{ // "locToken" "#SFUI_Hint_ST6_Info1" //} //"SAS_Info1" //{ // "locToken" "#SFUI_Hint_SAS_Info1" //} //"GIGN_Info1" //{ // "locToken" "#SFUI_Hint_GIGN_Info1" //} //"GSG9_Info1" //{ // "locToken" "#SFUI_Hint_GSG9_Info1" //} //"FBI_Info1" //{ // "locToken" "#SFUI_Hint_FBI_Info1" //} //"FBI_Info2" //{ // "locToken" "#SFUI_Hint_FBI_Info2" //} //"SWAT_Info1" //{ // "locToken" "#SFUI_Hint_SWAT_Info1" //} //"SWAT_Info2" //{ // "locToken" "#SFUI_Hint_SWAT_Info2" //} "ManageMoney1" { "locToken" "#SFUI_Hint_ManageMoney1" "context" { "classic_only" "1" } } "UpgradePostRound" { "locToken" "#SFUI_Hint_UpgradePostRound" "context" { "classic_only" "1" } } "LearnRadar" { "locToken" "#SFUI_Hint_LearnRadar" "context" { "classic_only" "1" } } "WeaponSlowdown" { "locToken" "#SFUI_Hint_WeaponSlowdown" } //"BeQuicker" //{ // "locToken" "#SFUI_Hint_BeQuicker" //} //"AvoidWater" //{ // "locToken" "#SFUI_Hint_AvoidWater" //} "PickupGuns" { "locToken" "#SFUI_Hint_PickupGuns" "context" { "classic_only" "1" } } "ControlBotDontKeep" { "locToken" "#SFUI_Hint_ControlBotDontKeep" "context" { "classic_only" "1" } } "Quote_Claudius1" { "locToken" "#SFUI_Hint_Quote_Claudius1" "context" { "classic_only" "1" } } //"Quote_Antoine1" //{ // "locToken" "#SFUI_Hint_Quote_Antoine1" //} //"Quote_Churchill1" //{ // "locToken" "#SFUI_Hint_Quote_Churchill1" //} "NotNeedHelmet" { "locToken" "#SFUI_Hint_NotNeedHelmet" "context" { "competitive_only" "1" } } "StandGround" { "locToken" "#SFUI_Hint_StandGround" "context" { "classic_only" "1" } } "ConsiderDistance" { "locToken" "#SFUI_Hint_ConsiderDistance" } "Outgunned" { "locToken" "#SFUI_Hint_Outgunned" "context" { "classic_only" "1" } } "WeaponsAboveHead" { "locToken" "#SFUI_Hint_WeaponsAboveHead" "context" { "competitive_only" "1" } } "ScoreboardRadar" { "locToken" "#SFUI_Hint_ScoreboardRadar" "context" { "classic_only" "1" } } "TossGrenade" { "locToken" "#SFUI_Hint_TossGrenade" } "DropWepFriend" { "locToken" "#SFUI_Hint_DropWepFriend" "context" { "classic_only" "1" } } "LoseStreakMoney" { "locToken" "#SFUI_Hint_LoseStreakMoney" "context" { "classic_only" "1" } } "CrosshairNoFeet" { "locToken" "#SFUI_Hint_CrosshairNoFeet" "context" { "classic_only" "1" } } "OpponentGoodDay" { "locToken" "#SFUI_Hint_OpponentGoodDay" } "MollysShortFuse" { "locToken" "#SFUI_Hint_MollysShortFuse" "context" { "classic_only" "1" } } "GrenadesKeyVistory" { "locToken" "#SFUI_Hint_GrenadesKeyVistory" "context" { "classic_only" "1" } } "EarsBestWeapon" { "locToken" "#SFUI_Hint_EarsBestWeapon" } "SmokeBeacon" { "locToken" "#Hint_Survival_SmokeBeacon" "context" { "survival_only" "1" // show in survival } } "Encumberance" { "locToken" "#Hint_Survival_Encumberance" "context" { "survival_only" "1" // show in survival } } "Encumberance2" { "locToken" "#Hint_Survival_Encumberance2" "context" { "survival_only" "1" // show in survival } } "Walk" { "locToken" "#Hint_Walk" } "AmmoConservation" { "locToken" "#Hint_Survival_AmmoConservation" "context" { "survival_only" "1" // show in survival } } "C4" { "locToken" "#Hint_Survival_C4" "context" { "survival_only" "1" // show in survival } } "LongRange" { "locToken" "#Hint_Survival_LongRange" "context" { "survival_only" "1" // show in survival } } "Hunting" { "locToken" "#Hint_Survival_Hunting" "context" { "survival_only" "1" // show in survival } } "WalkAway" { "locToken" "#Hint_Survival_WalkAway" "context" { "survival_only" "1" // show in survival } } "ShootDrones" { "locToken" "#Hint_Survival_ShootDrones" "context" { "survival_only" "1" // show in survival } } "TabletDrones" { "locToken" "#Hint_Survival_TabletDrones" "context" { "survival_only" "1" // show in survival } } "ExploreMoney" { "locToken" "#Hint_Survival_ExploreMoney" "context" { "survival_only" "1" // show in survival } } "ExplosiveKeys" { "locToken" "#Hint_Survival_ExplosiveKeys" "context" { "survival_only" "1" // show in survival } } "RadarJammer" { "locToken" "#Hint_Survival_RadarJammer" "context" { "survival_only" "1" // show in survival } } "DecoyGrenades" { "locToken" "#Hint_Survival_DecoyGrenades" "context" { "survival_only" "1" // show in survival } } "PickUpBreach" { "locToken" "#Hint_Survival_PickUpBreach" "context" { "survival_only" "1" // show in survival } } "DetOtherBreach" { "locToken" "#Hint_Survival_DetOtherBreach" "context" { "survival_only" "1" // show in survival } } "UseWindows" { "locToken" "#Hint_Survival_UseWindows" "context" { "survival_only" "1" // show in survival } } "Disarm" { "locToken" "#Hint_Survival_Disarm" "context" { "survival_only" "1" // show in survival } } "TabletUpgradesStack" { "locToken" "#Hint_Survival_TabletUpgradesStack" "context" { "survival_only" "1" // show in survival } } "DeployEarly" { "locToken" "#Hint_Survival_DeployEarly" "context" { "survival_only" "1" // show in survival } } "RedBarrels" { "locToken" "#Hint_Survival_RedBarrels" "context" { "survival_only" "1" // show in survival } } "Underground" { "locToken" "#Hint_Survival_Underground" "context" { "survival_only" "1" // show in survival } } "DuffelBags" { "locToken" "#Hint_Survival_DuffelBags" "context" { "survival_only" "1" // show in survival } } "Healthshot" { "locToken" "#Hint_Survival_Healthshot" "context" { "survival_only" "1" // show in survival } } "AutoWeapons" { "locToken" "#Hint_Survival_AutoWeapons" "context" { "survival_only" "1" // show in survival } } "EarlyFight" { "locToken" "#Hint_Survival_EarlyFight" "context" { "survival_only" "1" // show in survival } } "PredictEnemy" { "locToken" "#Hint_Survival_PredictEnemy" "context" { "survival_only" "1" // show in survival } } "UseCash" { "locToken" "#Hint_Survival_UseCash" "context" { "survival_only" "1" // show in survival } } "FastDeliver" { "locToken" "#Hint_Survival_FastDeliver" "context" { "survival_only" "1" // show in survival } } "Information" { "locToken" "#Hint_Survival_Information" "context" { "survival_only" "1" // show in survival } } "UseHostage" { "locToken" "#Hint_Survival_UseHostage" "context" { "survival_only" "1" // show in survival } } "BurnGrass" { "locToken" "#Hint_Survival_BurnGrass" "context" { "survival_only" "1" // show in survival } } "Parachute" { "locToken" "#Hint_Survival_Parachute" "context" { "survival_only" "1" // show in survival } } "SentryAmmo" { "locToken" "#Hint_Survival_SentryAmmo" "context" { "survival_only" "1" // show in survival } } "SentryAlarm" { "locToken" "#Hint_Survival_SentryAlarm" "context" { "survival_only" "1" // show in survival } } "HighValueTarget" { "locToken" "#Hint_Survival_HighValueTarget" "context" { "survival_only" "1" // show in survival } } "MoveAfterBuy" { "locToken" "#Hint_Survival_MoveAfterBuy" "context" { "survival_only" "1" // show in survival } } "DeadTabletDeliveries" { "locToken" "#Hint_Survival_DeadTabletDeliveries" "context" { "survival_only" "1" // show in survival } } "SecurityDoorExplosives" { "locToken" "#Hint_Survival_SecurityDoors" "context" { "survival_only" "1" // show in survival } } "MetalCrateDamage" { "locToken" "#Hint_Survival_DamagingCrates" "context" { "survival_only" "1" // show in survival } } } }