"MedalsConfig.txt" { "medalCategories" { // NOTE: The ActionScript for the medals screen assumes that the Recent category comes first in this list: "Recent" { "value" "0" "nameID" "#SFUI_MedalCategory_Recent" "showRecentMedals" "1" "_array_" { "_name_" "medals" } } "TeamAndObjective" { "value" "1" "nameID" "#SFUI_MedalCategory_TeamAndObjective_HTML" "_array_" { "_name_" "medals" "_" "MEDALIST" "_" "WIN_BOMB_PLANT" "_" "WIN_BOMB_DEFUSE" "_" "BOMB_DEFUSE_CLOSE_CALL" "_" "KILL_BOMB_DEFUSER" "_" "BOMB_PLANT_IN_25_SECONDS" "_" "KILL_BOMB_PICKUP" "_" "BOMB_MULTIKILL" "_" "GOOSE_CHASE" "_" "WIN_BOMB_PLANT_AFTER_RECOVERY" "_" "DEFUSE_DEFENSE" "_" "BOMB_PLANT_LOW" "_" "BOMB_DEFUSE_LOW" "_" "RESCUE_ALL_HOSTAGES" "_" "KILL_HOSTAGE_RESCUER" "_" "FAST_HOSTAGE_RESCUE" "_" "RESCUE_HOSTAGES_LOW" "_" "RESCUE_HOSTAGES_MED" "_" "WIN_ROUNDS_LOW" "_" "WIN_ROUNDS_MED" "_" "WIN_ROUNDS_HIGH" "_" "FAST_ROUND_WIN" "_" "LOSSLESS_EXTERMINATION" "_" "FLAWLESS_VICTORY" "_" "DONATE_WEAPONS" "_" "BLOODLESS_VICTORY" "_" "EARN_MONEY_LOW" "_" "EARN_MONEY_MED" "_" "EARN_MONEY_HIGH" "_" "KILL_ENEMY_TEAM" "_" "LAST_PLAYER_ALIVE" "_" "WIN_PISTOLROUNDS_LOW" "_" "WIN_PISTOLROUNDS_MED" "_" "WIN_PISTOLROUNDS_HIGH" "_" "SILENT_WIN" "_" "WIN_ROUNDS_WITHOUT_BUYING" "_" "AVENGE_FRIEND" } } "Combat" { "value" "2" "nameID" "#SFUI_MedalCategory_Combat_HTML" "_array_" { "_name_" "medals" "_" "KILL_ENEMY_LOW" "_" "KILL_ENEMY_MED" "_" "KILL_ENEMY_HIGH" "_" "KILL_ENEMY_RELOADING" "_" "KILLING_SPREE" "_" "KILLS_WITH_MULTIPLE_GUNS" "_" "HEADSHOTS" "_" "SURVIVE_GRENADE" "_" "KILL_ENEMY_BLINDED" "_" "KILL_ENEMIES_WHILE_BLIND" "_" "KILL_ENEMIES_WHILE_BLIND_HARD" "_" "KILLS_ENEMY_WEAPON" "_" "WIN_KNIFE_FIGHTS_LOW" "_" "WIN_KNIFE_FIGHTS_HIGH" "_" "KILLED_DEFUSER_WITH_GRENADE" "_" "KILL_SNIPER_WITH_SNIPER" "_" "KILL_SNIPER_WITH_KNIFE" "_" "HIP_SHOT" "_" "KILL_SNIPERS" "_" "KILL_WHEN_AT_LOW_HEALTH" "_" "PISTOL_ROUND_KNIFE_KILL" "_" "WIN_DUAL_DUEL" "_" "GRENADE_MULTIKILL" "_" "KILL_WHILE_IN_AIR" "_" "KILL_ENEMY_IN_AIR" "_" "KILLER_AND_ENEMY_IN_AIR" "_" "KILL_WITH_OWN_GUN" "_" "KILL_TWO_WITH_ONE_SHOT" "_" "GIVE_DAMAGE_LOW" "_" "GIVE_DAMAGE_MED" "_" "GIVE_DAMAGE_HIGH" "_" "KILL_ENEMY_LAST_BULLET" "_" "KILLING_SPREE_ENDER" "_" "DAMAGE_NO_KILL" "_" "KILL_LOW_DAMAGE" "_" "SURVIVE_MANY_ATTACKS" "_" "UNSTOPPABLE_FORCE" "_" "IMMOVABLE_OBJECT" "_" "HEADSHOTS_IN_ROUND" "_" "CAUSE_FRIENDLY_FIRE_WITH_FLASHBANG" } } "Weapon" { "value" "3" "nameID" "#SFUI_MedalCategory_Weapon_HTML" "_array_" { "_name_" "medals" "_" "KILL_ENEMY_DEAGLE" "_" "KILL_ENEMY_HKP2000" "_" "KILL_ENEMY_GLOCK" "_" "KILL_ENEMY_P250" "_" "KILL_ENEMY_ELITE" "_" "KILL_ENEMY_FIVESEVEN" "_" "KILL_ENEMY_AWP" "_" "KILL_ENEMY_AK47" "_" "KILL_ENEMY_M4A1" "_" "KILL_ENEMY_AUG" "_" "KILL_ENEMY_SG556" "_" "KILL_ENEMY_SCAR20" "_" "KILL_ENEMY_GALILAR" "_" "KILL_ENEMY_FAMAS" "_" "KILL_ENEMY_SSG08" "_" "KILL_ENEMY_G3SG1" "_" "KILL_ENEMY_P90" "_" "KILL_ENEMY_MP7" "_" "KILL_ENEMY_MP9" "_" "KILL_ENEMY_MAC10" "_" "KILL_ENEMY_UMP45" "_" "KILL_ENEMY_NOVA" "_" "KILL_ENEMY_XM1014" "_" "KILL_ENEMY_MAG7" "_" "KILL_ENEMY_M249" "_" "KILL_ENEMY_NEGEV" "_" "KILL_ENEMY_TEC9" "_" "KILL_ENEMY_SAWEDOFF" "_" "KILL_ENEMY_BIZON" "_" "KILL_ENEMY_KNIFE" "_" "KILL_ENEMY_HEGRENADE" "_" "KILL_ENEMY_MOLOTOV" "_" "DEAD_GRENADE_KILL" "_" "META_PISTOL" "_" "META_RIFLE" "_" "META_SMG" "_" "META_SHOTGUN" "_" "META_WEAPONMASTER" "_" "KILL_ENEMY_TASER" "_" "KILL_WITH_EVERY_WEAPON" } } "Maps" { "value" "4" "nameID" "#SFUI_MedalCategory_Map_HTML" "_array_" { "_name_" "medals" "_" "WIN_MAP_CS_ITALY" "_" "WIN_MAP_CS_OFFICE" "_" "WIN_MAP_DE_AZTEC" "_" "WIN_MAP_DE_DUST" "_" "WIN_MAP_DE_DUST2" "_" "WIN_MAP_DE_INFERNO" "_" "WIN_MAP_DE_NUKE" "_" "WIN_MAP_DE_TRAIN" "_" "WIN_MAP_AR_SHOOTS" "_" "WIN_MAP_AR_BAGGAGE" "_" "WIN_MAP_DE_LAKE" "_" "WIN_MAP_DE_SAFEHOUSE" "_" "WIN_MAP_DE_SUGARCANE" "_" "WIN_MAP_DE_STMARC" "_" "WIN_MAP_DE_BANK" "_" "WIN_MAP_DE_SHORTTRAIN" "_" "BREAK_WINDOWS" } } "GunGame" { "value" "5" "nameID" "#SFUI_MedalCategory_GunGame_HTML" "_array_" { "_name_" "medals" "_" "PLAY_EVERY_GUNGAME_MAP" "_" "GUN_GAME_KILL_KNIFER" "_" "WIN_EVERY_GUNGAME_MAP" "_" "GUN_GAME_RAMPAGE" "_" "GUN_GAME_FIRST_KILL" "_" "ONE_SHOT_ONE_KILL" "_" "GUN_GAME_CONSERVATIONIST" "_" "TR_BOMB_PLANT_LOW" "_" "TR_BOMB_DEFUSE_LOW" "_" "GUN_GAME_FIRST_THING_FIRST" "_" "GUN_GAME_TARGET_SECURED" "_" "BORN_READY" "_" "BASE_SCAMPER" "_" "GUN_GAME_KNIFE_KILL_KNIFER" "_" "GUN_GAME_SMG_KILL_KNIFER" "_" "STILL_ALIVE" "_" "GUN_GAME_ROUNDS_LOW" "_" "GUN_GAME_ROUNDS_MED" "_" "GUN_GAME_ROUNDS_HIGH" "_" "WIN_GUN_GAME_ROUNDS_LOW" "_" "WIN_GUN_GAME_ROUNDS_MED" "_" "WIN_GUN_GAME_ROUNDS_HIGH" "_" "WIN_GUN_GAME_ROUNDS_EXTREME" "_" "WIN_GUN_GAME_ROUNDS_ULTIMATE" "_" "DOMINATIONS_LOW" "_" "DOMINATIONS_HIGH" "_" "REVENGES_LOW" "_" "REVENGES_HIGH" "_" "DOMINATION_OVERKILLS_LOW" "_" "DOMINATION_OVERKILLS_HIGH" "_" "DOMINATION_OVERKILLS_MATCH" "_" "EXTENDED_DOMINATION" "_" "CONCURRENT_DOMINATIONS" } } } }