// *** The following are examples of texture names and conventions. // *** Can use things like *.* to specify many texturres // // // // 1024 console\*.* // 256 vgui\loading_screens\*.* // 256 effects\tractor_beam_core.* // 512 models\player\chell\chell_legs_diffuse.* // 512 models\props_motel\hotel_container_furniture01.* // 128 skybox\finale_stars.* // // *** END OF EXAMPLES // unused, should not appear in game 4 tools/* 4 editor/* 4 hlmv/* 4 models/* 4 vgui/tools/*