whitelist { // // 2 modifiers are allowed on file specifications: // // allow_from_disk - do not check the file signature // check_crc - server does file signature checks on the client's file to make sure it matches // // The default modifier on all files is allow_from_disk. // // Three types of file specifications: // // 1. directory\*.* - refers to all files under the directory // 2. directory\... - refers to all files under the directory and all directories under that (recursively) // 3. directory\filename - refers to a single file // // By default, when in pure server mode, most content file types should be checked // shaders\... check_crc materials\... check_crc models\... check_crc sound\... check_crc scripts\... check_crc particles\... check_crc // // Allow live schema updates. // scripts\items\items_game_live.txt allow_from_disk }