map: default vbsp: vvis: vrad: -mpi -hdr -textureshadows -staticproppolys -StaticPropLighting -final map: de_canals vbsp: -staticpropcombine -staticpropcombine_mininstances 4 vvis: vrad: -mpi -hdr -textureshadows -staticproppolys -StaticPropLighting -final map: de_lake vbsp: vvis: vrad: -mpi -hdr -textureshadows -staticproppolys -StaticPropLighting -final other: buildworldmodels map: de_stmarc vbsp: vvis: vrad: -mpi -hdr -textureshadows -staticproppolys -StaticPropLighting -final other: buildworldmodels map: de_aztec vbsp: vvis: vrad: -mpi -hdr -textureshadows -staticproppolys -StaticPropLighting -final other: buildworldmodels map: de_inferno vbsp: vvis: vrad: -mpi -hdr -textureshadows -LargeDispSampleRadius -dispchop 4 -staticproppolys -StaticPropLighting -final map: de_mirage vbsp: vvis: vrad: -mpi -hdr -textureshadows -LargeDispSampleRadius -dispchop 4 -staticproppolys -StaticPropLighting -final map: survival_island vbsp: vvis: vrad: -mpi -hdr -textureshadows -staticproppolys -StaticPropLighting -final other: navanalyze=false map: dz_blacksite vbsp: vvis: vrad: -mpi -hdr -textureshadows -staticproppolys -StaticPropLighting -final -LeafAmbientSampleReduction 0.5 other: navanalyze=false +game_type 6 map: xl_dust vbsp: -autoviscluster 512 -blocksize 2048 vvis: vrad: -mpi -hdr -textureshadows -staticpropbounce 3 -staticproppolys -StaticPropLighting -final -LeafAmbientSampleReduction 0.5 other: navanalyze=false +game_type 6 map: xl_dust_dark vbsp: vvis: vrad: -mpi -hdr -textureshadows -staticpropbounce 3 -staticproppolys -StaticPropLighting -final -LeafAmbientSampleReduction 0.5 other: navanalyze=false +game_type 6 map: de_nuke vbsp: -staticpropcombine vvis: vrad: -mpi -hdr -textureshadows -staticproppolys -StaticPropLighting -final map: de_dust2 vbsp: -staticpropcombine -staticpropcombine_autocombine -staticpropcombine_mininstances 3 vvis: vrad: -mpi -hdr -noextra -staticpropbounce 3 -aoscale 1.5 -LargeDispSampleRadius -dispchop 4 -textureshadows -staticproppolys -StaticPropLighting -final map: cs_office vbsp: vvis: vrad: -mpi -hdr -noextra -staticpropbounce 3 -LargeDispSampleRadius -dispchop 4 -textureshadows -staticproppolys -StaticPropLighting -final